

As the game progresses, you can fashion magic staffs and use elemental magic, although this still relies on you simply pressing the ‘A’ button – you don’t need to remember anything specific. The battle style is pretty simple, with only the option of attack or moving around to avoid getting hit. I would recommend keeping a few of everything on hand as you never know when you’ll need them, and that monster might not spawn again for a while – much like the NPCs. Just like the other characters, the monsters you encounter are widely varied, and drop unique items for you to collect. Of course, you can always make work for yourself and add life to your planet by planting trees, bushes and flowers, and building structures to vary the landscape. In cases like this, it helps having a goal to work towards, but sadly this isn’t always the case. Occasionally, you’ll be left with chores that seem a challenge at first, usually due to needing a resource you haven’t encountered yet – for me the main one that came under this was horns, which would be dropped after defeating a certain monster. If no one visits for several days, you unfortunately can’t do much except farm and wait for them to arrive.

You don’t have much control over when NPCs decide to visit however, and as they are the ones to give you quests (or chores as they call them), the pacing can be massively affected by this.

The dialogue does feel somewhat stilted and awkward, however, which unfortunately does detract from the interactions. You first meet Mün, an Interstellar Explorer who guides you through life on your tiny planet, but once you settle down, you’ll receive visits from alien chefs, cat-girls and even a space pirate. The other characters are particularly enjoyable and distinct everyone feels unique in both their interactions with you, and with one another.
